To create an increasingly balanced, engaging, and sustainable gameplay environment, SROM – Silkroad Origin Mobile plans to introduce several important adjustments to its activity and reward systems in the near future.
This update focuses on balancing reward values between PvE and PvP activities, while also enhancing the appeal of Cross-Server competitive activities, providing the Traveler community with more goals to pursue and opportunities to earn rewards.
ADJUSTMENT DETAILS
1. Field Boss
- One daily Field Boss spawn at 15:30 will be removed.
- This adjustment applies to servers with Level CAP 100.
- After the update, servers with Level CAP 100 will have only one Field Boss spawn per day, at 19:00.
2. Increased Battle Royale Rewards
- This adjustment applies to servers with Level CAP 100.
- Primordial Ore, in both Bound and Unbound versions, will be added to the rewards for the Top 100 characters.
|
Round |
Reward Category |
Reward Name |
Quantity |
Status |
Notes |
|
Round 2
|
Losing Rewards (Level 81–100)
|
VIP Power-Up Scroll | 1 |
Bound |
The 80 characters eliminated in Round 2 will receive an additional 2 Primordial Ore. |
| Astral Alchemy Stone Selection Chest | 1 |
Bound |
|||
| Alchemy Potion Selection Chest | 1 |
Bound |
|||
| Primordial Ore | 2 |
Bound |
|||
|
Round 3
|
Rank 1 (Level 81–100)
|
Dice | 20 |
Bound |
The Top 20 characters in Round 3 will receive additional Primordial Ore in both Bound and Unbound versions. |
|
+12 Alchemy Stone Fragment |
1 |
Unbound |
|||
|
VIP Potential Scroll |
5 |
Bound |
|||
|
Primordial Ore |
8 |
Unbound |
|||
|
Primordial Ore |
2 |
Bound |
|||
|
Rank 2 (Level 81–100)
|
Dice |
10 |
Bound |
||
|
+12 Alchemy Stone Fragment |
1 |
Unbound |
|||
|
VIP Potential Scroll |
4 |
Bound |
|||
|
Primordial Ore |
6 |
Unbound |
|||
|
Primordial Ore |
2 |
Bound |
|||
|
Rank 3 (Level 81–100)
|
Dice |
10 |
Bound |
||
|
+10 Alchemy Stone Fragment |
1 |
Unbound |
|||
|
VIP Potential Scroll |
3 |
Bound |
|||
|
Primordial Ore |
5 |
Unbound |
|||
|
Primordial Ore |
2 |
Bound |
|||
|
Rank 4–6 (Level 81–100)
|
Dice |
8 |
Bound |
||
|
+10 Alchemy Stone Fragment |
1 |
Unbound |
|||
|
VIP Potential Scroll |
1 |
Bound |
|||
|
Primordial Ore |
4 |
Unbound |
|||
|
Primordial Ore |
2 |
Bound |
|||
|
Rank 7-10
Level 81-100 |
Dice |
6 |
Bound |
||
|
+10 Alchemy Stone Fragment |
1 |
Unbound |
|||
|
VIP Potential Scroll |
1 |
Bound |
|||
|
Primordial Ore |
3 |
Unbound |
|||
|
Primordial Ore |
2 |
Bound |
|||
|
Rank 11-20
Level 81-100 |
Dice |
4 |
Bound |
||
|
VIP Potential Scroll |
1 |
Bound |
|||
|
Primordial Ore |
2 |
Unbound |
|||
|
Primordial Ore |
2 |
Bound |
3. Increased Fortress War Rewards
|
Reward Category |
Ranking |
Reward Name |
Quantity |
Status |
|
Individual Ranking Rewards
|
Top 1
|
Alchemy Stone Chest |
6 |
Bound |
|
Super Rare Card Chest |
2 |
Bound |
||
|
Special Alchemy Potion Selection Chest |
10 |
Bound |
||
|
Celestial Alchemy Stone Fragment |
10 |
Bound |
||
|
Primordial Ore |
5 |
Unbound |
||
|
Top 2
|
Alchemy Stone Chest |
3 |
Bound |
|
|
Super Rare Card Chest |
1 |
Bound |
||
|
Special Alchemy Potion Selection Chest |
5 |
Bound |
||
|
Celestial Alchemy Stone Fragment |
6 |
Bound |
||
|
Primordial Ore |
4 |
Unbound |
||
|
Top 3
|
Alchemy Stone Chest |
2 |
Bound |
|
|
Rare Card Chest |
2 |
Bound |
||
|
Special Alchemy Potion Selection Chest |
3 |
Bound |
||
|
Celestial Alchemy Stone Fragment |
2 |
Bound |
||
|
Primordial Ore |
3 |
Unbound |
||
|
Top 4-10
|
Alchemy Stone Chest |
1 |
Bound |
|
|
Rare Card Chest |
1 |
Bound |
||
|
Special Alchemy Potion Selection Chest |
1 |
Bound |
||
|
Primordial Ore |
2 |
Unbound |
| Spawn Rate | Item Name | Required Fortress Level | |
|
Chance to appear |
Lv. 85 Golden Nasrun (Random) |
Level 2 and 3 | |
|
Guaranteed to appear |
Rare Card Chest |
Level 1, 2, and 3 | |
|
Guaranteed to appear |
Super Rare Card Chest |
Level 2 and 3 | |
- Note: All other rewards will remain unchanged.
4. Guild Point Rewards
- This adjustment will apply to all servers after the scheduled maintenance.
4.1. Guild Arena
- The Guild Points earned from Guild Arena activities will be adjusted as follows:
| Stage | Result |
Current Guild Points |
Adjusted Guild Points |
|
Point Match |
Win |
10000 | 8000 |
|
Point Match |
Lose |
6000 | 4000 |
|
Duel |
Champion |
40000 | 30000 |
|
Duel |
Runner-up |
20000 | 15000 |
- Note: Guild Points earned from other activities, such as Guild Check-in and Guild Boss, will remain unchanged.
4.2. Fortress War
- Guild Points will be added to the Fortress War rewards
- For servers S1–S4 VN and S1–S8 SEA:
| Stage | Result | Guild Points Earned |
|
Capture / Defend Fortress |
Successfully capture or defend a Level 1 Fortress |
5000 |
|
Capture / Defend Fortress |
Successfully capture or defend a Level 2 Fortress |
10000 |
|
Capture / Defend Fortress |
Successfully capture or defend a Level 3 Fortress |
40000 |
- For S5 VN and S9 SEA servers
| Stage | Result | Guild Points Earned |
|
Fortress Capture/Defense |
Successfully capture/hold a Level 1 Fortress |
1250 |
|
Fortress Capture/Defense |
Successfully capture/hold a Level 2 Fortress |
2500 |
|
Fortress Capture/Defense |
Successfully capture/hold a Level 3 Fortress |
10000 |