UPCOMING GAMEPLAY AND REWARD ADJUSTMENTS

Nov 05, 2026

[IMPORTANT NOTICE] UPCOMING GAMEPLAY AND REWARD ADJUSTMENTS
 
Dear Travelers!

To create an increasingly balanced, engaging, and sustainable gameplay environment, SROM – Silkroad Origin Mobile plans to introduce several important adjustments to its activity and reward systems in the near future.

This update focuses on balancing reward values between PvE and PvP activities, while also enhancing the appeal of Cross-Server competitive activities, providing the Traveler community with more goals to pursue and opportunities to earn rewards.

ADJUSTMENT DETAILS

1. Field Boss

- One daily Field Boss spawn at 15:30 will be removed.
- This adjustment applies to servers with Level CAP 100.
- After the update, servers with Level CAP 100 will have only one Field Boss spawn per day, at 19:00.

2. Increased Battle Royale Rewards

- This adjustment applies to servers with Level CAP 100.
- Primordial Ore, in both Bound and Unbound versions, will be added to the rewards for the Top 100 characters.

Round

Reward Category

Reward Name

Quantity

Status

Notes

Round 2
Losing Rewards (Level 81–100)
VIP Power-Up Scroll 1

Bound

The 80 characters eliminated in Round 2 will receive an additional 2 Primordial Ore.
Astral Alchemy Stone Selection Chest 1

Bound

Alchemy Potion Selection Chest 1

Bound

Primordial Ore 2

Bound

Round 3
Rank 1 (Level 81–100)
Dice 20

Bound

The Top 20 characters in Round 3 will receive additional Primordial Ore in both Bound and Unbound versions.

+12 Alchemy Stone Fragment

1

Unbound

VIP Potential Scroll

5

Bound

Primordial Ore

8

Unbound

Primordial Ore

2

Bound

Rank 2 (Level 81–100)

Dice

10

Bound

+12 Alchemy Stone Fragment

1

Unbound

VIP Potential Scroll

4

Bound

Primordial Ore

6

Unbound

Primordial Ore

2

Bound

Rank 3 (Level 81–100)

Dice

10

Bound

+10 Alchemy Stone Fragment

1

Unbound

VIP Potential Scroll

3

Bound

Primordial Ore

5

Unbound

Primordial Ore

2

Bound

Rank 4–6 (Level 81–100)

Dice

8

Bound

+10 Alchemy Stone Fragment

1

Unbound

VIP Potential Scroll

1

Bound

Primordial Ore

4

Unbound

Primordial Ore

2

Bound

Rank 7-10
Level 81-100

Dice

6

Bound

+10 Alchemy Stone Fragment

1

Unbound

VIP Potential Scroll

1

Bound

Primordial Ore

3

Unbound

Primordial Ore

2

Bound

Rank 11-20
Level 81-100

Dice

4

Bound

VIP Potential Scroll

1

Bound

Primordial Ore

2

Unbound

Primordial Ore

2

Bound

 
- Note: Rewards for Round 1 (Level 81–100) and all three rounds for Level 60–80 will remain unchanged.
 

3. Increased Fortress War Rewards

- This adjustment applies to servers with Level CAP 100.
+ Primordial Ore, in both Bound and Unbound versions, will be added to the individual ranking rewards for the Top 10 players.
 

Reward Category

Ranking

Reward Name  

Quantity

Status

Individual Ranking Rewards
Top 1

Alchemy Stone Chest

6

Bound

Super Rare Card Chest

2

Bound

Special Alchemy Potion Selection Chest

10

Bound

Celestial Alchemy Stone Fragment

10

Bound

Primordial Ore

5

Unbound

Top 2

Alchemy Stone Chest

3

Bound

Super Rare Card Chest

1

Bound

Special Alchemy Potion Selection Chest

5

Bound

Celestial Alchemy Stone Fragment

6

Bound

Primordial Ore

4

Unbound

Top 3

Alchemy Stone Chest

2

Bound

Rare Card Chest

2

Bound

Special Alchemy Potion Selection Chest

3

Bound

Celestial Alchemy Stone Fragment

2

Bound

Primordial Ore

3

Unbound

Top 4-10

Alchemy Stone Chest

1

Bound

Rare Card Chest

1

Bound

Special Alchemy Potion Selection Chest

1

Bound

Primordial Ore

2

Unbound

 Note: All other rewards will remain unchanged.
 
+ New items will be added to the Fortress War Auction Reward Pool.
 
Spawn Rate Item Name Required Fortress Level

Chance to appear

Lv. 85 Golden Nasrun (Random)

Level 2 and 3

Guaranteed to appear

Rare Card Chest

Level 1, 2, and 3

Guaranteed to appear

Super Rare Card Chest

Level 2 and 3

 - Note: All other rewards will remain unchanged.

4. Guild Point Rewards

- This adjustment will apply to all servers after the scheduled maintenance.

4.1. Guild Arena
- The Guild Points earned from Guild Arena activities will be adjusted as follows:

Stage Result

Current Guild Points

Adjusted Guild Points

Point Match

Win

10000 8000

Point Match

Lose

6000 4000

Duel

Champion

40000 30000

Duel

Runner-up

20000 15000

 - Note: Guild Points earned from other activities, such as Guild Check-in and Guild Boss, will remain unchanged.

4.2. Fortress War
- Guild Points will be added to the Fortress War rewards
- For servers S1–S4 VN and S1–S8 SEA:

Stage Result Guild Points Earned

Capture / Defend Fortress

Successfully capture or defend a Level 1 Fortress

5000

Capture / Defend Fortress

Successfully capture or defend a Level 2 Fortress

10000

Capture / Defend Fortress

Successfully capture or defend a Level 3 Fortress

40000

 -  For S5 VN and S9 SEA servers

Stage  Result Guild Points Earned

Fortress Capture/Defense

Successfully capture/hold a Level 1 Fortress

1250

Fortress Capture/Defense

Successfully capture/hold a Level 2 Fortress

2500

Fortress Capture/Defense

Successfully capture/hold a Level 3 Fortress

10000