Job Participation and Job Transfers
Job participation rates will be determined based on the following two conditions:
Condition 1:
- Based on the total number of members in each faction. However, only the top 1000 highest-level characters on the server will be considered:
- In each server, among the top 1000 highest-level characters, the total number of Trader & Hunter (based on level coefficient) must not differ from the number of Thief by more than 15%.
For example, in the top 1000 highest-level characters, there are:
+ 20 Traders at level 80, 10 Traders at level 90, 20 Hunters at level 85, 15 Hunters at level 90
+ 60 Thieves at level 90, 15 Thieves at level 80
=> Total number of Traders/Hunters calculated by level coefficient is: 20x80 + 10x90 + 20x85 + 15x90 = 5550
=> Total number of Thieves calculated by level coefficient is: 60x90 + 15x80 = 6600
=> Trader/Hunter ratio : Thief ratio = 5555 : 6000 = 46% : 54%
- This ratio will only be considered for characters whose level is in the top 1000 highest-level characters in the server. Characters outside the top 1000 will not be considered.
Condition 2:
- Based on the total number of members in each faction. After considering Condition 1, Condition 2 will be considered:
- In each server, the total number of Trader and Hunter (based on level coefficient) must not differ from the number of Thief by more than 50%. This condition will apply to all characters on the server.

Job Refresh
- Removed the mechanism where a job would be deleted if the character was offline for more than 14 days.
Job Support Buffs
- Based on condition 1 (top 1000 characters with the highest level). The faction with a lower Job rate will receive a support buff.
- If the system grants a buff to a faction, all characters in that faction will receive the buff effect while in Job status.
- The buff effect lasts for one day. The next day, the system will re-determine which faction receives the buff based on that day's Job rate.
Let X be the difference in Job rates according to condition 1. Details of the buffs are as follows:
|
Buff name |
Job applies |
The difference |
Buff description |
|
Increase profits |
Trader |
5% <= X < 10% |
Free trade yields an additional 4% in all cities except the purchasing city. This does not apply to beast consignment. |
|
Hunter |
|||
|
Thief |
|||
|
Trader |
10% <= X < 14% |
Free trade yields an additional 7% in all cities except the purchasing city. This does not apply to beast consignment. |
|
|
Hunter |
|||
|
Thief |
|||
|
Trader |
X >= 14% |
Free trade yields an additional 10% in all cities except the purchasing city. This does not apply to beast consignment. |
|
|
Hunter |
|||
|
Thief |
|||
|
Increase Job power |
Trader |
5% <= X < 10% |
Increases damage dealt to Thief by 4% and reduces damage taken from Thief by 4%. |
|
Hunter |
Increases damage dealt to Thief by 4% and reduces damage taken from Thief by 4%. |
||
|
Thief |
Increases damage dealt to Trader/Hunter by 4% and reduces damage taken from Trader/Hunter by 4%. |
||
|
Trader |
10% <= X < 14% |
Increases damage dealt to Thief by 7% and reduces damage taken from Thief by 7%. |
|
|
Hunter |
Increases damage dealt to Thief by 7% and reduces damage taken from Thief by 7%. |
||
|
Thief |
Increases damage dealt to Trader/Hunter by 7% and reduces damage taken from Trader/Hunter by 7%. |
||
|
Trader |
X >= 14% |
Increases damage dealt to Thief by 10% and reduces damage taken from Thief by 10%. |
|
|
Hunter |
Increases damage dealt to Thief by 10% and reduces damage taken from Thief by 10%. |
||
|
Thief |
Increases damage dealt to Trader/Hunter by 10% and reduces damage taken from Trader/Hunter by 10%. |
